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	<title>Comments for Roll 2d6</title>
	<atom:link href="http://www.roll2d6.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.roll2d6.com</link>
	<description>Adam and Nate talk about games, gaming, and gamers</description>
	<lastBuildDate>Fri, 03 Sep 2010 11:02:27 +0000</lastBuildDate>
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		<title>Comment on Kublacon 2009! by Finn</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-29588</link>
		<dc:creator>Finn</dc:creator>
		<pubDate>Fri, 03 Sep 2010 11:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-29588</guid>
		<description>I just linked this article on my facebook account. it’s an interesting read for everyone.</description>
		<content:encoded><![CDATA[<p>I just linked this article on my facebook account. it’s an interesting read for everyone.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 16: Game Modding by ScottMillie23</title>
		<link>http://www.roll2d6.com/?p=19&#038;cpage=1#comment-29105</link>
		<dc:creator>ScottMillie23</dc:creator>
		<pubDate>Sat, 14 Aug 2010 04:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=19#comment-29105</guid>
		<description>All people deserve wealthy life time and &lt;a href=&quot;http://bestfinance-blog.com/topics/business-loans&quot; rel=&quot;nofollow&quot;&gt;business loans&lt;/a&gt; or just short term loan can make it much better. Just because freedom is based on money.</description>
		<content:encoded><![CDATA[<p>All people deserve wealthy life time and <a href="http://bestfinance-blog.com/topics/business-loans" rel="nofollow">business loans</a> or just short term loan can make it much better. Just because freedom is based on money.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 16: Game Modding by Storage Marple</title>
		<link>http://www.roll2d6.com/?p=19&#038;cpage=1#comment-28770</link>
		<dc:creator>Storage Marple</dc:creator>
		<pubDate>Wed, 28 Jul 2010 07:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=19#comment-28770</guid>
		<description>Added to my favourites list and added to my blogroll.</description>
		<content:encoded><![CDATA[<p>Added to my favourites list and added to my blogroll.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 14: Carcassonne and Accessories! by Howard Lederer of FULLTILT</title>
		<link>http://www.roll2d6.com/?p=16&#038;cpage=1#comment-28598</link>
		<dc:creator>Howard Lederer of FULLTILT</dc:creator>
		<pubDate>Sat, 17 Jul 2010 09:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=16#comment-28598</guid>
		<description>For The Real PLAYERS Poker : http://espnnn.com</description>
		<content:encoded><![CDATA[<p>For The Real PLAYERS Poker : <a href="http://espnnn.com" rel="nofollow">http://espnnn.com</a></p>
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	<item>
		<title>Comment on Kublacon 2010! by Mark</title>
		<link>http://www.roll2d6.com/?p=33&#038;cpage=1#comment-28552</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 12 Jul 2010 17:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=33#comment-28552</guid>
		<description>Wow. You take a term loan every year? and feel great solely for that reason alone? Do you have some weird paperwork fetish or something? Get a thrill every time you make a payment? 
     However you did mention finding yourself in uncomfortable positions, and needing cash to get yourself out from that point. If I found myself needing to pay off someone because I was in too deep, yeah, maybe securing a loan ahead of time would save my life, but I think I would find other friends to hang out with, or get my thrills in a less life threatening manner.
    Anyway, I can see you are a fan of Adam and Nate so perhaps some board games or RPG&#039;s might be something to look into. Just don&#039;t play for money or anything- I think your luck in that field is rather thin.</description>
		<content:encoded><![CDATA[<p>Wow. You take a term loan every year? and feel great solely for that reason alone? Do you have some weird paperwork fetish or something? Get a thrill every time you make a payment?<br />
     However you did mention finding yourself in uncomfortable positions, and needing cash to get yourself out from that point. If I found myself needing to pay off someone because I was in too deep, yeah, maybe securing a loan ahead of time would save my life, but I think I would find other friends to hang out with, or get my thrills in a less life threatening manner.<br />
    Anyway, I can see you are a fan of Adam and Nate so perhaps some board games or RPG&#8217;s might be something to look into. Just don&#8217;t play for money or anything- I think your luck in that field is rather thin.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Kublacon 2010! by Trudy21Sears</title>
		<link>http://www.roll2d6.com/?p=33&#038;cpage=1#comment-28537</link>
		<dc:creator>Trudy21Sears</dc:creator>
		<pubDate>Sun, 11 Jul 2010 01:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=33#comment-28537</guid>
		<description>When you are in uncomfortable position and have no cash to get out from that point, you will require to receive the &lt;a href=&quot;http://bestfinance-blog.com/topics/business-loans&quot; rel=&quot;nofollow&quot;&gt;business loans&lt;/a&gt;. Because it will aid you unquestionably. I take term loan every year and feel myself great just because of it.</description>
		<content:encoded><![CDATA[<p>When you are in uncomfortable position and have no cash to get out from that point, you will require to receive the <a href="http://bestfinance-blog.com/topics/business-loans" rel="nofollow">business loans</a>. Because it will aid you unquestionably. I take term loan every year and feel myself great just because of it.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Kublacon 2010! by David</title>
		<link>http://www.roll2d6.com/?p=33&#038;cpage=1#comment-28532</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 10 Jul 2010 07:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=33#comment-28532</guid>
		<description>Glad to see an update.  Still one of my favorite podcasts. Great information and fun banter between you two that obviously comes from a good friendship.  If you only post a podcast once a year, I&#039;d still listen.  Hope it could be more frequent.</description>
		<content:encoded><![CDATA[<p>Glad to see an update.  Still one of my favorite podcasts. Great information and fun banter between you two that obviously comes from a good friendship.  If you only post a podcast once a year, I&#8217;d still listen.  Hope it could be more frequent.</p>
]]></content:encoded>
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		<title>Comment on Episode 12: The Post-KublaCon show! by EILEENPhillips</title>
		<link>http://www.roll2d6.com/?p=14&#038;cpage=1#comment-28468</link>
		<dc:creator>EILEENPhillips</dc:creator>
		<pubDate>Sun, 04 Jul 2010 06:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=14#comment-28468</guid>
		<description>Some time before, I really needed to buy a house for my firm but I didn&#039;t earn enough money and could not order something. Thank goodness my colleague suggested to try to get the &lt;a href=&quot;http://lowest-rate-loans.com/topics/personal-loans&quot; rel=&quot;nofollow&quot;&gt;personal loans&lt;/a&gt; from trustworthy bank. Hence, I did that and used to be happy with my auto loan.</description>
		<content:encoded><![CDATA[<p>Some time before, I really needed to buy a house for my firm but I didn&#8217;t earn enough money and could not order something. Thank goodness my colleague suggested to try to get the <a href="http://lowest-rate-loans.com/topics/personal-loans" rel="nofollow">personal loans</a> from trustworthy bank. Hence, I did that and used to be happy with my auto loan.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2010! by Troy</title>
		<link>http://www.roll2d6.com/?p=33&#038;cpage=1#comment-28438</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Thu, 01 Jul 2010 16:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=33#comment-28438</guid>
		<description>More episodes please!

Miss you all bringing news and information, and the attention you give out of print games too...</description>
		<content:encoded><![CDATA[<p>More episodes please!</p>
<p>Miss you all bringing news and information, and the attention you give out of print games too&#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 22: Kublacon 2009! by Dave</title>
		<link>http://www.roll2d6.com/?p=28&#038;cpage=1#comment-28402</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 28 Jun 2010 03:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=28#comment-28402</guid>
		<description>Great show.  The witty banter between you tow makes for much merriment while listening.  It would be nice just to hear an informal talk about gaming from yall say monthly if your time allowed.  Thanks for this show.</description>
		<content:encoded><![CDATA[<p>Great show.  The witty banter between you tow makes for much merriment while listening.  It would be nice just to hear an informal talk about gaming from yall say monthly if your time allowed.  Thanks for this show.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Kublacon 2010! by Nate</title>
		<link>http://www.roll2d6.com/?p=33&#038;cpage=1#comment-28370</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Fri, 25 Jun 2010 19:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=33#comment-28370</guid>
		<description>[sniff] Thanks for the kind words, guys.
I promised myself I wouldn&#039;t cry, dangit. [sniff]

We hope to be able to do more, more often.</description>
		<content:encoded><![CDATA[<p>[sniff] Thanks for the kind words, guys.<br />
I promised myself I wouldn&#8217;t cry, dangit. [sniff]</p>
<p>We hope to be able to do more, more often.</p>
]]></content:encoded>
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		<title>Comment on Episode 22: Kublacon 2009! by Mark</title>
		<link>http://www.roll2d6.com/?p=28&#038;cpage=1#comment-28367</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 25 Jun 2010 03:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=28#comment-28367</guid>
		<description>Didn&#039;t mention it after playing, but I really wanted to play up the flavor text on the cards of Captain Park. We had some guys join us and I felt odd doing a British accent and improve the cards into a short monologue. Maybe next time the person should get a 10% bonus for doing so. Or maybe it&#039;s more of a drinking game mod.</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t mention it after playing, but I really wanted to play up the flavor text on the cards of Captain Park. We had some guys join us and I felt odd doing a British accent and improve the cards into a short monologue. Maybe next time the person should get a 10% bonus for doing so. Or maybe it&#8217;s more of a drinking game mod.</p>
]]></content:encoded>
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		<title>Comment on Episode 14: Carcassonne and Accessories! by SharonRasmussen</title>
		<link>http://www.roll2d6.com/?p=16&#038;cpage=1#comment-28364</link>
		<dc:creator>SharonRasmussen</dc:creator>
		<pubDate>Thu, 24 Jun 2010 20:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=16#comment-28364</guid>
		<description>Buildings are quite expensive and not every person is able to buy it. But, &lt;a href=&quot;http://lowest-rate-loans.com/topics/mortgage-loans&quot; rel=&quot;nofollow&quot;&gt;mortgage loans&lt;/a&gt; was invented to support different people in such situations.</description>
		<content:encoded><![CDATA[<p>Buildings are quite expensive and not every person is able to buy it. But, <a href="http://lowest-rate-loans.com/topics/mortgage-loans" rel="nofollow">mortgage loans</a> was invented to support different people in such situations.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Kublacon 2010! by Bay</title>
		<link>http://www.roll2d6.com/?p=33&#038;cpage=1#comment-28228</link>
		<dc:creator>Bay</dc:creator>
		<pubDate>Sat, 12 Jun 2010 21:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=33#comment-28228</guid>
		<description>Great to run into you guys at Kublacon again. Our game of Space Alert reinvigorated my interest in it... my one previous play was won too easily, which is the kiss of death for a co-op: have to lose the first time (or four) or else you leave wondering what the big deal is.

Looking forward to hearing you sum it all up in the annual Kublacon podcast... maybe in about 11 months?</description>
		<content:encoded><![CDATA[<p>Great to run into you guys at Kublacon again. Our game of Space Alert reinvigorated my interest in it&#8230; my one previous play was won too easily, which is the kiss of death for a co-op: have to lose the first time (or four) or else you leave wondering what the big deal is.</p>
<p>Looking forward to hearing you sum it all up in the annual Kublacon podcast&#8230; maybe in about 11 months?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 22: Kublacon 2009! by iN8sWoRld.net &#187; Blog Archive &#187; A new Roll2d6 podcast!</title>
		<link>http://www.roll2d6.com/?p=28&#038;cpage=1#comment-28202</link>
		<dc:creator>iN8sWoRld.net &#187; Blog Archive &#187; A new Roll2d6 podcast!</dc:creator>
		<pubDate>Thu, 10 Jun 2010 23:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=28#comment-28202</guid>
		<description>[...] It&#8217;s been almost a year since Adam and Nate (not me) of Roll2d6.com got together with some high school buddies to attend KublaCon 2009 and they&#8217;ve finally gotten the editing done on the podcast from that Con (and just in time for the next one!). I was listening to these guys pretty regularly for a long time, and had really missed the show. If you haven&#8217;t heard of them, they do a nice job of summarizing the various games they&#8217;ve played and relating the pros and cons of each. Each podcast is supplemented by their Flickr stream and links to the games on boardgamegeek.com. It&#8217;s a great way to learn about new games and get a feel for them before plunking down a bunch of hard earned cash. Check them out: Roll2d6 Episode 22: Kublacon 2009! [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s been almost a year since Adam and Nate (not me) of Roll2d6.com got together with some high school buddies to attend KublaCon 2009 and they&#8217;ve finally gotten the editing done on the podcast from that Con (and just in time for the next one!). I was listening to these guys pretty regularly for a long time, and had really missed the show. If you haven&#8217;t heard of them, they do a nice job of summarizing the various games they&#8217;ve played and relating the pros and cons of each. Each podcast is supplemented by their Flickr stream and links to the games on boardgamegeek.com. It&#8217;s a great way to learn about new games and get a feel for them before plunking down a bunch of hard earned cash. Check them out: Roll2d6 Episode 22: Kublacon 2009! [...]</p>
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		<title>Comment on Episode 22: Kublacon 2009! by in8sworld</title>
		<link>http://www.roll2d6.com/?p=28&#038;cpage=1#comment-28201</link>
		<dc:creator>in8sworld</dc:creator>
		<pubDate>Thu, 10 Jun 2010 22:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=28#comment-28201</guid>
		<description>Thank the Gods, you&#039;re back!  Really looking forward to checking it out - you do great work!  Keep it up!</description>
		<content:encoded><![CDATA[<p>Thank the Gods, you&#8217;re back!  Really looking forward to checking it out &#8211; you do great work!  Keep it up!</p>
]]></content:encoded>
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		<title>Comment on Kublacon 2010! by Mike</title>
		<link>http://www.roll2d6.com/?p=33&#038;cpage=1#comment-28162</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 07 Jun 2010 19:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=33#comment-28162</guid>
		<description>Thank you for the update.  This is the best podcast.  You guys are fun to listen to and you pick great games to talk about.</description>
		<content:encoded><![CDATA[<p>Thank you for the update.  This is the best podcast.  You guys are fun to listen to and you pick great games to talk about.</p>
]]></content:encoded>
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		<title>Comment on Kublacon 2010! by Mark</title>
		<link>http://www.roll2d6.com/?p=33&#038;cpage=1#comment-28073</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 31 May 2010 16:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=33#comment-28073</guid>
		<description>Wow. Seeing the pictures of the hotel- wish I was there!</description>
		<content:encoded><![CDATA[<p>Wow. Seeing the pictures of the hotel- wish I was there!</p>
]]></content:encoded>
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		<title>Comment on Episode 22: Kublacon 2009! by Jeff</title>
		<link>http://www.roll2d6.com/?p=28&#038;cpage=1#comment-28071</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 31 May 2010 13:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=28#comment-28071</guid>
		<description>Woohoo!  Welcome back to the ether, Adam and Nate!!!!  I haven&#039;t listened to this yet, but it is on my player, and I cannot wait!

Looking forward to your coverage of Federation Commander and Red November.
-Jeff</description>
		<content:encoded><![CDATA[<p>Woohoo!  Welcome back to the ether, Adam and Nate!!!!  I haven&#8217;t listened to this yet, but it is on my player, and I cannot wait!</p>
<p>Looking forward to your coverage of Federation Commander and Red November.<br />
-Jeff</p>
]]></content:encoded>
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		<title>Comment on Kublacon 2009! by Mark</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-27277</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 05 Mar 2010 05:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-27277</guid>
		<description>If they could get just one person to game, they&#039;ve done their job.</description>
		<content:encoded><![CDATA[<p>If they could get just one person to game, they&#8217;ve done their job.</p>
]]></content:encoded>
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		<title>Comment on Kublacon 2009! by Rick Herrick</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-27259</link>
		<dc:creator>Rick Herrick</dc:creator>
		<pubDate>Tue, 02 Mar 2010 03:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-27259</guid>
		<description>Hi Adam and Nate!  Thought that I&#039;d check in and see if a new Podcast had been added.  I love the style you guys have and it seems so obvious that you&#039;re good friends and enjoy gaming together.  It really comes across in your shows and I really miss them.  I&#039;m back into gaming with a regular group and, to a large degree, it was the Roll 2d6 Podcasts that helped kindle the gaming flames for me again.  You guys played and talked about a number of games that I&#039;ve played over the years and went into others that I hadn&#039;t which got me interested in finding them.  I still think about your Podcasts from time to time and even recommended them to a friend just this past weekend.  It&#039;s such a huge let down to not see any new ones being put up.  I know you guys aren&#039;t getting paid for it so there&#039;s no incentive to make any new ones other than for the love of gaming and to make your long time fans happy.  I think I speak for all of us when I say please get together, sit down at the mics and talk some more about games.  You&#039;d make a lot of fans really, really happy!

Rick</description>
		<content:encoded><![CDATA[<p>Hi Adam and Nate!  Thought that I&#8217;d check in and see if a new Podcast had been added.  I love the style you guys have and it seems so obvious that you&#8217;re good friends and enjoy gaming together.  It really comes across in your shows and I really miss them.  I&#8217;m back into gaming with a regular group and, to a large degree, it was the Roll 2d6 Podcasts that helped kindle the gaming flames for me again.  You guys played and talked about a number of games that I&#8217;ve played over the years and went into others that I hadn&#8217;t which got me interested in finding them.  I still think about your Podcasts from time to time and even recommended them to a friend just this past weekend.  It&#8217;s such a huge let down to not see any new ones being put up.  I know you guys aren&#8217;t getting paid for it so there&#8217;s no incentive to make any new ones other than for the love of gaming and to make your long time fans happy.  I think I speak for all of us when I say please get together, sit down at the mics and talk some more about games.  You&#8217;d make a lot of fans really, really happy!</p>
<p>Rick</p>
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		<title>Comment on Kublacon 2009! by Jeff</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-27245</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sat, 27 Feb 2010 05:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-27245</guid>
		<description>Any chance of us getting Kublacon 2009 before Kublacon 2010 happens?

Seriously, though, I hope everything is OK with you guys...you&#039;ve been off the airwaves for too long... 
:-P

Jeff@gameopolis.org</description>
		<content:encoded><![CDATA[<p>Any chance of us getting Kublacon 2009 before Kublacon 2010 happens?</p>
<p>Seriously, though, I hope everything is OK with you guys&#8230;you&#8217;ve been off the airwaves for too long&#8230;<br />
 <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </p>
<p><a href="mailto:Jeff@gameopolis.org">Jeff@gameopolis.org</a></p>
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		<title>Comment on Kublacon 2009! by Eric</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-26932</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Wed, 23 Dec 2009 20:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-26932</guid>
		<description>Alright, what&#039;s it going to cost us?  Name your price.</description>
		<content:encoded><![CDATA[<p>Alright, what&#8217;s it going to cost us?  Name your price.</p>
]]></content:encoded>
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		<title>Comment on Kublacon 2009! by Mark</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-26888</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sat, 19 Dec 2009 15:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-26888</guid>
		<description>The podcast lives now.... Only in my memories....</description>
		<content:encoded><![CDATA[<p>The podcast lives now&#8230;. Only in my memories&#8230;.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Kublacon 2009! by Aaron</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-26877</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Fri, 18 Dec 2009 17:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-26877</guid>
		<description>Come on already! Just sit in a room and talk about peanut butter for 30 minutes. At least that&#039;ll be something.</description>
		<content:encoded><![CDATA[<p>Come on already! Just sit in a room and talk about peanut butter for 30 minutes. At least that&#8217;ll be something.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Sin City Snowman</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-26558</link>
		<dc:creator>Sin City Snowman</dc:creator>
		<pubDate>Sat, 07 Nov 2009 07:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-26558</guid>
		<description>Wow, that&#039;s a lot of editing! : )

Any news on when the next episode will be posting?</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s a lot of editing! : )</p>
<p>Any news on when the next episode will be posting?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 20: Babylon 5 Wars by Tyrel Lohr</title>
		<link>http://www.roll2d6.com/?p=24&#038;cpage=1#comment-26503</link>
		<dc:creator>Tyrel Lohr</dc:creator>
		<pubDate>Wed, 28 Oct 2009 17:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=24#comment-26503</guid>
		<description>I just found this podcast when I was searching around for old Babylon 5 Wars sites prior to the Geocities shutdown. I am glad that you got some use out of those old B5W Star Trek conversions! 

It&#039;s too bad that your podcast lost steam after this episode, though. I was looking forward to hearing your take on some of the other Star Trek tactical systems.</description>
		<content:encoded><![CDATA[<p>I just found this podcast when I was searching around for old Babylon 5 Wars sites prior to the Geocities shutdown. I am glad that you got some use out of those old B5W Star Trek conversions! </p>
<p>It&#8217;s too bad that your podcast lost steam after this episode, though. I was looking forward to hearing your take on some of the other Star Trek tactical systems.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Laith...</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-26150</link>
		<dc:creator>Laith...</dc:creator>
		<pubDate>Thu, 24 Sep 2009 07:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-26150</guid>
		<description>I just listened to podcast #20 again and need to hear more about Star Trek games!!!...

(&gt;_&lt;)

Just kidding...   ...Where are you guys???...</description>
		<content:encoded><![CDATA[<p>I just listened to podcast #20 again and need to hear more about Star Trek games!!!&#8230;</p>
<p>(&gt;_&lt;)</p>
<p>Just kidding&#8230;   &#8230;Where are you guys???&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Administrator</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-26069</link>
		<dc:creator>Administrator</dc:creator>
		<pubDate>Tue, 08 Sep 2009 06:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-26069</guid>
		<description>It&#039;s been recorded and is awaiting my editing ...

--Adam at Roll 2d6</description>
		<content:encoded><![CDATA[<p>It&#8217;s been recorded and is awaiting my editing &#8230;</p>
<p>&#8211;Adam at Roll 2d6</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Mark</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-26054</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sun, 06 Sep 2009 06:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-26054</guid>
		<description>I was there and I still want to hear it!</description>
		<content:encoded><![CDATA[<p>I was there and I still want to hear it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Thomo the Lost</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-26023</link>
		<dc:creator>Thomo the Lost</dc:creator>
		<pubDate>Wed, 02 Sep 2009 10:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-26023</guid>
		<description>I&#039;m here in Oz and I&#039;m waiting for the post Kubla podcast too.</description>
		<content:encoded><![CDATA[<p>I&#8217;m here in Oz and I&#8217;m waiting for the post Kubla podcast too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Scott</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-25901</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 19 Aug 2009 19:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-25901</guid>
		<description>Where&#039;s that post-Kubla podcast, guys???</description>
		<content:encoded><![CDATA[<p>Where&#8217;s that post-Kubla podcast, guys???</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Jeff</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-25578</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 17 Jul 2009 03:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-25578</guid>
		<description>Hi all,

While we are awaiting the triumphant return of Roll 2d6, I thought I would tell you all about a new podcast my buddy Mark and I have started up.

http://www.gameopolis.org

Hopefully Adam and Nate won&#039;t get upset about this posting.  But I also hope some of you will check out our new &#039;cast!</description>
		<content:encoded><![CDATA[<p>Hi all,</p>
<p>While we are awaiting the triumphant return of Roll 2d6, I thought I would tell you all about a new podcast my buddy Mark and I have started up.</p>
<p><a href="http://www.gameopolis.org" rel="nofollow">http://www.gameopolis.org</a></p>
<p>Hopefully Adam and Nate won&#8217;t get upset about this posting.  But I also hope some of you will check out our new &#8216;cast!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Sin City Snowman</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-25386</link>
		<dc:creator>Sin City Snowman</dc:creator>
		<pubDate>Mon, 22 Jun 2009 23:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-25386</guid>
		<description>I agree with those guys! :)

My main focus is on miniature games, but you guys have a good chemistry that makes the shows fun to listen to.  I also enjoy the fact that most of the stuff that you cover is not main stream stuff so I can get a sample of other things that are out there.  The Western games and Battlestations are two great example of this.

Hope to hear you guys again soon!</description>
		<content:encoded><![CDATA[<p>I agree with those guys! <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>My main focus is on miniature games, but you guys have a good chemistry that makes the shows fun to listen to.  I also enjoy the fact that most of the stuff that you cover is not main stream stuff so I can get a sample of other things that are out there.  The Western games and Battlestations are two great example of this.</p>
<p>Hope to hear you guys again soon!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Eric</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-25278</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 12 Jun 2009 14:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-25278</guid>
		<description>Yeah, what Bonemaster said; sooner the better.</description>
		<content:encoded><![CDATA[<p>Yeah, what Bonemaster said; sooner the better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Bonemaster</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-25220</link>
		<dc:creator>Bonemaster</dc:creator>
		<pubDate>Thu, 04 Jun 2009 00:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-25220</guid>
		<description>Hope to see a podcast from you guys soon. I really liked hear from your guys. While, I blog mostly about RPGs, I really enjoy games in general. Hopefully, in the future I&#039;ll be doing an RPG podcast with two other people.</description>
		<content:encoded><![CDATA[<p>Hope to see a podcast from you guys soon. I really liked hear from your guys. While, I blog mostly about RPGs, I really enjoy games in general. Hopefully, in the future I&#8217;ll be doing an RPG podcast with two other people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 16: Game Modding by Jeff</title>
		<link>http://www.roll2d6.com/?p=19&#038;cpage=1#comment-25199</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Tue, 02 Jun 2009 00:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=19#comment-25199</guid>
		<description>I am rerunning through the Roll2d6 shows, and just got to this one again.  Actually, I was tossed up on whether to make this posting here, or on the comments to show 20.

This is related to A&amp;N&#039;s comments about using little tiny dice to represent defensive EW in Bab5 Wars.  In show 20 they mention using little tiny dice to indicate number of hexes moved in Battletech.  My comment is closer to the second, since it deals with movement dice in Battletech.

In Battletech (for those of you not familiar), movement hase two different effects: First, when you are shooting at a target, the number of hexes your TARGET moved gives you a targetting penalty:

0-2 hexes  +0
3-4 hexes +1
5-6 hexes +2
7-9 hexes +3
10+ hexes +4
...plus, if your target jumped, an extra +1

The Second effect of movement comes from the movement MODE that the FIRING unit used that turn:

Stood still +0
Walked +1
Ran +2
Jumped +3

The group I play BT with have come up with a way to represent BOTH of these things with one movement die.  What you need is three bunched of small d6s in three colors: White, Red, and Green.  Whenever a unit moves, place a dice next to it: the COLOR of the die is determined by that unit&#039;s movement mode:

white=walk
red=run
jade (green)=jump

and the value showing on the die is the moving unit&#039;s targeting modifer (NOTE, this is NOT the number of hexes it moved, but the resulting modifier). So, for example, if my unit jumped 4 hexes, I would put a green die with a &quot;2&quot; next to it.  

Any unit that gets no movement modifier (for example, if you walked 1 hex) gets a die with a &quot;6&quot; (since it is impossible to get a modifier of 6 using the standard tournament-level rules).</description>
		<content:encoded><![CDATA[<p>I am rerunning through the Roll2d6 shows, and just got to this one again.  Actually, I was tossed up on whether to make this posting here, or on the comments to show 20.</p>
<p>This is related to A&amp;N&#8217;s comments about using little tiny dice to represent defensive EW in Bab5 Wars.  In show 20 they mention using little tiny dice to indicate number of hexes moved in Battletech.  My comment is closer to the second, since it deals with movement dice in Battletech.</p>
<p>In Battletech (for those of you not familiar), movement hase two different effects: First, when you are shooting at a target, the number of hexes your TARGET moved gives you a targetting penalty:</p>
<p>0-2 hexes  +0<br />
3-4 hexes +1<br />
5-6 hexes +2<br />
7-9 hexes +3<br />
10+ hexes +4<br />
&#8230;plus, if your target jumped, an extra +1</p>
<p>The Second effect of movement comes from the movement MODE that the FIRING unit used that turn:</p>
<p>Stood still +0<br />
Walked +1<br />
Ran +2<br />
Jumped +3</p>
<p>The group I play BT with have come up with a way to represent BOTH of these things with one movement die.  What you need is three bunched of small d6s in three colors: White, Red, and Green.  Whenever a unit moves, place a dice next to it: the COLOR of the die is determined by that unit&#8217;s movement mode:</p>
<p>white=walk<br />
red=run<br />
jade (green)=jump</p>
<p>and the value showing on the die is the moving unit&#8217;s targeting modifer (NOTE, this is NOT the number of hexes it moved, but the resulting modifier). So, for example, if my unit jumped 4 hexes, I would put a green die with a &#8220;2&#8243; next to it.  </p>
<p>Any unit that gets no movement modifier (for example, if you walked 1 hex) gets a die with a &#8220;6&#8243; (since it is impossible to get a modifier of 6 using the standard tournament-level rules).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Dan</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-25196</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 01 Jun 2009 16:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-25196</guid>
		<description>OK.  I&#039;m sold.  I&#039;m so going to Kubla 2010 (flying in from DC).

=]
Dan</description>
		<content:encoded><![CDATA[<p>OK.  I&#8217;m sold.  I&#8217;m so going to Kubla 2010 (flying in from DC).</p>
<p>=]<br />
Dan</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Scott</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-25175</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 30 May 2009 18:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-25175</guid>
		<description>Well, see the problem there is that I don&#039;t think I know what you look like!</description>
		<content:encoded><![CDATA[<p>Well, see the problem there is that I don&#8217;t think I know what you look like!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Administrator</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-25152</link>
		<dc:creator>Administrator</dc:creator>
		<pubDate>Wed, 27 May 2009 23:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-25152</guid>
		<description>Next year, if you see me walking around, say hi!  Or maybe I&#039;ll actually run a game or two next year ... if so, sign up!

-- Adam at Roll 2d6</description>
		<content:encoded><![CDATA[<p>Next year, if you see me walking around, say hi!  Or maybe I&#8217;ll actually run a game or two next year &#8230; if so, sign up!</p>
<p>&#8211; Adam at Roll 2d6</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Scott</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-25151</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 27 May 2009 23:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-25151</guid>
		<description>See, the oddest thing is that this was my 7th KublaCon...  I appear in the backgrounds of several of your photos (over the years (including THIS year)) and yet, we have NEVER met!!!

Next year, that all changes!!!</description>
		<content:encoded><![CDATA[<p>See, the oddest thing is that this was my 7th KublaCon&#8230;  I appear in the backgrounds of several of your photos (over the years (including THIS year)) and yet, we have NEVER met!!!</p>
<p>Next year, that all changes!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Administrator</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-25088</link>
		<dc:creator>Administrator</dc:creator>
		<pubDate>Thu, 21 May 2009 17:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-25088</guid>
		<description>Nope, I was too busy around the beginning of the year to get anything together for the event cutoff in February.  Oh well ... maybe next year.

--Adam at Roll 2d6</description>
		<content:encoded><![CDATA[<p>Nope, I was too busy around the beginning of the year to get anything together for the event cutoff in February.  Oh well &#8230; maybe next year.</p>
<p>&#8211;Adam at Roll 2d6</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon 2009! by Bay</title>
		<link>http://www.roll2d6.com/?p=27&#038;cpage=1#comment-25087</link>
		<dc:creator>Bay</dc:creator>
		<pubDate>Thu, 21 May 2009 17:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=27#comment-25087</guid>
		<description>Roll2d6 is back from the future! Or so I thought, seeing your Flickr feed. See you guys in the near future at Kubla -- doesn&#039;t look like either of you is running anything this year. Too bad; I was hoping for another game of Gutshot.</description>
		<content:encoded><![CDATA[<p>Roll2d6 is back from the future! Or so I thought, seeing your Flickr feed. See you guys in the near future at Kubla &#8212; doesn&#8217;t look like either of you is running anything this year. Too bad; I was hoping for another game of Gutshot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Jeff</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-24953</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sun, 10 May 2009 15:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-24953</guid>
		<description>So I was pondering roll2d6, trying to think of ways to convince Adam and Nate to dust-off the USB headsets again, and it occurred to me that perhaps I was missing something.  Maybe Adam and Nate had left some critical clue for us all that we are missing.  So I went back the Ancient Texts, and lo and behold, when I got to Episode 18,  I believe I may have found something useful.  Paste the following link into a browser window: http://home.comcast.net/~yateczak/roll2d6solution.html

-Jeff</description>
		<content:encoded><![CDATA[<p>So I was pondering roll2d6, trying to think of ways to convince Adam and Nate to dust-off the USB headsets again, and it occurred to me that perhaps I was missing something.  Maybe Adam and Nate had left some critical clue for us all that we are missing.  So I went back the Ancient Texts, and lo and behold, when I got to Episode 18,  I believe I may have found something useful.  Paste the following link into a browser window: <a href="http://home.comcast.net/~yateczak/roll2d6solution.html" rel="nofollow">http://home.comcast.net/~yateczak/roll2d6solution.html</a></p>
<p>-Jeff</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Jeff</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-24922</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 06 May 2009 11:33:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-24922</guid>
		<description>Adam,
I knew you&#039;ve been around since I occasionally see your postings on BGG, but I&#039;ll add my voice to the chorus of &quot;we miss your show&quot;.  You had soooo many great threads that were just left dangling...Federation Commander, Red Alert, etc...  

Maybe you could put out a casting call to have fans of the show pick-up the recording of individual episodes, that you and Nate could then slap a three-minute intro on and upload.  You guys could become a franchise!!!!  At this point, all of your avid listeners know your style so well, we could probably do a decent (just-shy of inadequate) job of emulating the style of the show.</description>
		<content:encoded><![CDATA[<p>Adam,<br />
I knew you&#8217;ve been around since I occasionally see your postings on BGG, but I&#8217;ll add my voice to the chorus of &#8220;we miss your show&#8221;.  You had soooo many great threads that were just left dangling&#8230;Federation Commander, Red Alert, etc&#8230;  </p>
<p>Maybe you could put out a casting call to have fans of the show pick-up the recording of individual episodes, that you and Nate could then slap a three-minute intro on and upload.  You guys could become a franchise!!!!  At this point, all of your avid listeners know your style so well, we could probably do a decent (just-shy of inadequate) job of emulating the style of the show.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Claudius</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-24887</link>
		<dc:creator>Claudius</dc:creator>
		<pubDate>Sun, 03 May 2009 13:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-24887</guid>
		<description>Roll2D6 was (?) the funnierst podcast on boardgames. Apreciate your work. Please go on!</description>
		<content:encoded><![CDATA[<p>Roll2D6 was (?) the funnierst podcast on boardgames. Apreciate your work. Please go on!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Administrator</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-24865</link>
		<dc:creator>Administrator</dc:creator>
		<pubDate>Sat, 02 May 2009 00:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-24865</guid>
		<description>Well, I am still here, and I am planning to go to Kublacon.  I just haven&#039;t had the will to put together another episode in a while.  We had joked about this becoming the Annual Kublacon Podcast, but it looks like this may be the case.  At any rate, I&#039;d like to do a post-con episode and I&#039;ll have to see if we can do so.

--Adam at Roll 2d6</description>
		<content:encoded><![CDATA[<p>Well, I am still here, and I am planning to go to Kublacon.  I just haven&#8217;t had the will to put together another episode in a while.  We had joked about this becoming the Annual Kublacon Podcast, but it looks like this may be the case.  At any rate, I&#8217;d like to do a post-con episode and I&#8217;ll have to see if we can do so.</p>
<p>&#8211;Adam at Roll 2d6</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Scott</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-24863</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 01 May 2009 22:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-24863</guid>
		<description>7 months since the last episode...

KublaCon 2009 just a few weeks away...

Sigh...

Roll 2d6...  R.I.P.</description>
		<content:encoded><![CDATA[<p>7 months since the last episode&#8230;</p>
<p>KublaCon 2009 just a few weeks away&#8230;</p>
<p>Sigh&#8230;</p>
<p>Roll 2d6&#8230;  R.I.P.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Jeff</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-24802</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sat, 25 Apr 2009 18:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-24802</guid>
		<description>Oops...forgot to mention.

Matt V, AWESOME blog page!  I am always happy to see someone else who plays BT without a hex grid.  I have tried to run BT this way at several conventions, and always seem to have trouble selling people on the hexless miniatures rules.  That has always been very strange to me since the game doesn&#039;t seem to be too much different/harder without the grid (the main difference to me is that the terrain just looks SO MUCH COOLER without hexes all over it).  Nicely done!</description>
		<content:encoded><![CDATA[<p>Oops&#8230;forgot to mention.</p>
<p>Matt V, AWESOME blog page!  I am always happy to see someone else who plays BT without a hex grid.  I have tried to run BT this way at several conventions, and always seem to have trouble selling people on the hexless miniatures rules.  That has always been very strange to me since the game doesn&#8217;t seem to be too much different/harder without the grid (the main difference to me is that the terrain just looks SO MUCH COOLER without hexes all over it).  Nicely done!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Jeff</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-24801</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sat, 25 Apr 2009 18:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-24801</guid>
		<description>I am starting to worry...Kublacon is quickly approaching, and still no &quot;Pre-Kubla&quot; show.  The Pre- and post-Kubla shows have always been the mainstays...</description>
		<content:encoded><![CDATA[<p>I am starting to worry&#8230;Kublacon is quickly approaching, and still no &#8220;Pre-Kubla&#8221; show.  The Pre- and post-Kubla shows have always been the mainstays&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Matt V</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-23872</link>
		<dc:creator>Matt V</dc:creator>
		<pubDate>Thu, 12 Mar 2009 16:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-23872</guid>
		<description>I forgot to mention,  I just started a blog. check it out.
http://geekingmattv.blogspot.com/

Matt</description>
		<content:encoded><![CDATA[<p>I forgot to mention,  I just started a blog. check it out.<br />
<a href="http://geekingmattv.blogspot.com/" rel="nofollow">http://geekingmattv.blogspot.com/</a></p>
<p>Matt</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Matt V</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-23871</link>
		<dc:creator>Matt V</dc:creator>
		<pubDate>Thu, 12 Mar 2009 16:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-23871</guid>
		<description>Just found your podcast. You guys are great. I use to live in the Bay Area, Kublcon is fantastic.
 I just recently picked up Car Wars using Vassal, you guys should check that out. 

There isn&#039;t a place to email you guys, can you email me. I have a couple of questions for you.
Matt</description>
		<content:encoded><![CDATA[<p>Just found your podcast. You guys are great. I use to live in the Bay Area, Kublcon is fantastic.<br />
 I just recently picked up Car Wars using Vassal, you guys should check that out. </p>
<p>There isn&#8217;t a place to email you guys, can you email me. I have a couple of questions for you.<br />
Matt</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Jeff</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-23861</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 12 Mar 2009 03:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-23861</guid>
		<description>Yes, a new Roll2d6 episode would be awesome!!!

Some suggestions for content, based on things from past episodes:

Review of Star Trek Red Alert
Review of Hordes of the Things (or DBA, or both!!!)
Reprisal of &quot;Operation Thrifty Grognard&quot;
Reviews of some newer Cheap Ass Games stuff (have you guys tried Cube Farm?  I recently converted my non-gamer sister into a gamer with this one)

...although....April is coming...and that means...Pre-Kubla show!!!!!</description>
		<content:encoded><![CDATA[<p>Yes, a new Roll2d6 episode would be awesome!!!</p>
<p>Some suggestions for content, based on things from past episodes:</p>
<p>Review of Star Trek Red Alert<br />
Review of Hordes of the Things (or DBA, or both!!!)<br />
Reprisal of &#8220;Operation Thrifty Grognard&#8221;<br />
Reviews of some newer Cheap Ass Games stuff (have you guys tried Cube Farm?  I recently converted my non-gamer sister into a gamer with this one)</p>
<p>&#8230;although&#8230;.April is coming&#8230;and that means&#8230;Pre-Kubla show!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Julien Crawford</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-23739</link>
		<dc:creator>Julien Crawford</dc:creator>
		<pubDate>Tue, 03 Mar 2009 04:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-23739</guid>
		<description>Guys Guys.
I&#039;d love to hear a new eqisode.

How about you pickup a copy of Ideology - its my new favorite game.

Even better come to Melbourne (Australia) and join our weekly boardgame night.</description>
		<content:encoded><![CDATA[<p>Guys Guys.<br />
I&#8217;d love to hear a new eqisode.</p>
<p>How about you pickup a copy of Ideology &#8211; its my new favorite game.</p>
<p>Even better come to Melbourne (Australia) and join our weekly boardgame night.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Ken</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-23289</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Sun, 25 Jan 2009 23:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-23289</guid>
		<description>Cheers for this episode. I always like the new content that you give out. Keep up the good work and hope that you post some stuff in &#039;09</description>
		<content:encoded><![CDATA[<p>Cheers for this episode. I always like the new content that you give out. Keep up the good work and hope that you post some stuff in &#8216;09</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Kenneth Newquist</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20585</link>
		<dc:creator>Kenneth Newquist</dc:creator>
		<pubDate>Wed, 12 Nov 2008 22:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20585</guid>
		<description>woot -- more Roll 2d6! This is why I keep my ancient Roll 2d6 feed around, worshipped by a degenerate band of eight-eyed mutant bytes -- in the hopes that a new show will someday finds its way down the pike...

Thanks for the new show and the rundown of everything you played at Kubalacon. It sounds like a blast, and reminds me that I have &quot;The Far Side of the World&quot; to finish reading one day this fall. :) 

The naval and western games sound like a blast, and I&#039;m thinking of tracking down that baseball game; sounds like something my daughter might enjoy.</description>
		<content:encoded><![CDATA[<p>woot &#8212; more Roll 2d6! This is why I keep my ancient Roll 2d6 feed around, worshipped by a degenerate band of eight-eyed mutant bytes &#8212; in the hopes that a new show will someday finds its way down the pike&#8230;</p>
<p>Thanks for the new show and the rundown of everything you played at Kubalacon. It sounds like a blast, and reminds me that I have &#8220;The Far Side of the World&#8221; to finish reading one day this fall. <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>The naval and western games sound like a blast, and I&#8217;m thinking of tracking down that baseball game; sounds like something my daughter might enjoy.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Fil</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20573</link>
		<dc:creator>Fil</dc:creator>
		<pubDate>Tue, 11 Nov 2008 18:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20573</guid>
		<description>Glad to hear you guys again, I&#039;ve been waiting for a new episode for awhile. If you&#039;re in an Age of Sail mood, Empire Total War is coming out in february and should help scratch that itch if you enjoy PC games.</description>
		<content:encoded><![CDATA[<p>Glad to hear you guys again, I&#8217;ve been waiting for a new episode for awhile. If you&#8217;re in an Age of Sail mood, Empire Total War is coming out in february and should help scratch that itch if you enjoy PC games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Chris</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20518</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 06 Nov 2008 11:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20518</guid>
		<description>Great show.  Please do another soon.  You guys are my favorite of the dozen-odd podcasts I listen to.</description>
		<content:encoded><![CDATA[<p>Great show.  Please do another soon.  You guys are my favorite of the dozen-odd podcasts I listen to.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Eric</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20505</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Wed, 05 Nov 2008 01:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20505</guid>
		<description>Hope you fellers don&#039;t dawdle on the next show.  This one was real fine!</description>
		<content:encoded><![CDATA[<p>Hope you fellers don&#8217;t dawdle on the next show.  This one was real fine!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Daniel George</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20475</link>
		<dc:creator>Daniel George</dc:creator>
		<pubDate>Sun, 02 Nov 2008 18:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20475</guid>
		<description>My kids dressed as 2d6 for halloween - thought you would appreciate it

http://www.flickr.com/photos/dan_de_lion/2996422090/</description>
		<content:encoded><![CDATA[<p>My kids dressed as 2d6 for halloween &#8211; thought you would appreciate it</p>
<p><a href="http://www.flickr.com/photos/dan_de_lion/2996422090/" rel="nofollow">http://www.flickr.com/photos/dan_de_lion/2996422090/</a></p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Jimmy Anderson</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20436</link>
		<dc:creator>Jimmy Anderson</dc:creator>
		<pubDate>Thu, 30 Oct 2008 14:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20436</guid>
		<description>Hey guys - glad to hear from your podcast again. My life&#039;s been busy, so no voice feedback this time, but wanted to let you know I&#039;m enjoying the shows, partner! :-)

JL</description>
		<content:encoded><![CDATA[<p>Hey guys &#8211; glad to hear from your podcast again. My life&#8217;s been busy, so no voice feedback this time, but wanted to let you know I&#8217;m enjoying the shows, partner! <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>JL</p>
]]></content:encoded>
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		<title>Comment on Episode 21: Kublacon 2008! by Eric</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20360</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 25 Oct 2008 12:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20360</guid>
		<description>Hallelujah!</description>
		<content:encoded><![CDATA[<p>Hallelujah!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Claudius Moeller</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20160</link>
		<dc:creator>Claudius Moeller</dc:creator>
		<pubDate>Mon, 13 Oct 2008 08:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20160</guid>
		<description>Finally the dice are rolling again. I missed your highly entertaining podcast. As always: games do not interest me a 100% but it&#039;s still amusing to listen to you guys.</description>
		<content:encoded><![CDATA[<p>Finally the dice are rolling again. I missed your highly entertaining podcast. As always: games do not interest me a 100% but it&#8217;s still amusing to listen to you guys.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Joe R.</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20094</link>
		<dc:creator>Joe R.</dc:creator>
		<pubDate>Fri, 10 Oct 2008 05:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20094</guid>
		<description>I ran a game of Wings of War at the convetion. I&#039;m going to run it again at the next con. Look for it because I would love to meet you guys. I love your show.</description>
		<content:encoded><![CDATA[<p>I ran a game of Wings of War at the convetion. I&#8217;m going to run it again at the next con. Look for it because I would love to meet you guys. I love your show.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Chris</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20050</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 05 Oct 2008 18:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20050</guid>
		<description>Hey guys great to have another show!

You can get Legends of the Old West from the Warstore - http://www.thewarstore.com/product10516.html</description>
		<content:encoded><![CDATA[<p>Hey guys great to have another show!</p>
<p>You can get Legends of the Old West from the Warstore &#8211; <a href="http://www.thewarstore.com/product10516.html" rel="nofollow">http://www.thewarstore.com/product10516.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Jeff</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20044</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sat, 04 Oct 2008 22:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20044</guid>
		<description>Woooohoooo!!!!

Another Roll 2d6!!!  Now I can take a break from all of those other gaming podcasts that function as my &quot;Adam-and-Nate-surrogates&quot;.

I&#039;ll post again after I get a chance to listen.  Best episode ever, eh?  I CAN&#039;T WAIT!!!!</description>
		<content:encoded><![CDATA[<p>Woooohoooo!!!!</p>
<p>Another Roll 2d6!!!  Now I can take a break from all of those other gaming podcasts that function as my &#8220;Adam-and-Nate-surrogates&#8221;.</p>
<p>I&#8217;ll post again after I get a chance to listen.  Best episode ever, eh?  I CAN&#8217;T WAIT!!!!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Bay</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20034</link>
		<dc:creator>Bay</dc:creator>
		<pubDate>Fri, 03 Oct 2008 18:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20034</guid>
		<description>The 2d6 is back!</description>
		<content:encoded><![CDATA[<p>The 2d6 is back!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Iain</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20033</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 03 Oct 2008 16:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20033</guid>
		<description>I&#039;m only 10 minutes in, but it&#039;s great so far. Sad to see you guys podcast so little recently. The Flickr gallery is essential viewing. :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m only 10 minutes in, but it&#8217;s great so far. Sad to see you guys podcast so little recently. The Flickr gallery is essential viewing. <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Mark</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-20017</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 03 Oct 2008 02:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-20017</guid>
		<description>Sky Galleons of Mars was mentioned by Nate- Best episode ever! 
;) I&#039;m partial</description>
		<content:encoded><![CDATA[<p>Sky Galleons of Mars was mentioned by Nate- Best episode ever!<br />
 <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  I&#8217;m partial</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21: Kublacon 2008! by Nate</title>
		<link>http://www.roll2d6.com/?p=26&#038;cpage=1#comment-19999</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Thu, 02 Oct 2008 04:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=26#comment-19999</guid>
		<description>OK, now that the least-probable event in the world has occurred (that is: we&#039;ve posted again), I&#039;m turning into a penguin and me arms are retreating in to the sunset while the buildings wash up and down on the beach.</description>
		<content:encoded><![CDATA[<p>OK, now that the least-probable event in the world has occurred (that is: we&#8217;ve posted again), I&#8217;m turning into a penguin and me arms are retreating in to the sunset while the buildings wash up and down on the beach.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon! by Nate</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-19998</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Thu, 02 Oct 2008 04:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-19998</guid>
		<description>Re: Grant missing Roll2D6

All I have to say is: you and me both, man. you and me both.</description>
		<content:encoded><![CDATA[<p>Re: Grant missing Roll2D6</p>
<p>All I have to say is: you and me both, man. you and me both.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Kublacon! by Bertonius</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-19987</link>
		<dc:creator>Bertonius</dc:creator>
		<pubDate>Wed, 01 Oct 2008 17:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-19987</guid>
		<description>2d6 x 1 day? (I rolled a 3... :) )</description>
		<content:encoded><![CDATA[<p>2d6 x 1 day? (I rolled a 3&#8230; <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon! by Administrator</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-19965</link>
		<dc:creator>Administrator</dc:creator>
		<pubDate>Tue, 30 Sep 2008 03:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-19965</guid>
		<description>The return may be sooner than you think.</description>
		<content:encoded><![CDATA[<p>The return may be sooner than you think.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon! by Bertonius</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-19964</link>
		<dc:creator>Bertonius</dc:creator>
		<pubDate>Tue, 30 Sep 2008 03:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-19964</guid>
		<description>Mark, that was priceless... Wonderful... :) I too am looking forward to the return of Adam and Nate!</description>
		<content:encoded><![CDATA[<p>Mark, that was priceless&#8230; Wonderful&#8230; <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I too am looking forward to the return of Adam and Nate!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Kublacon! by Mark</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-19946</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sat, 27 Sep 2008 22:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-19946</guid>
		<description>*A tumbleweed rolls by.... All is quiet once again*

Of course I should remember the old saying, &#039;Let those with out a pod, cast the first-&#039; No, that&#039;s not it. Those who can&#039;t cast, pod? Maybe it&#039;s something about living in a glass iPod. I can&#039;t remember.</description>
		<content:encoded><![CDATA[<p>*A tumbleweed rolls by&#8230;. All is quiet once again*</p>
<p>Of course I should remember the old saying, &#8216;Let those with out a pod, cast the first-&#8217; No, that&#8217;s not it. Those who can&#8217;t cast, pod? Maybe it&#8217;s something about living in a glass iPod. I can&#8217;t remember.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Roll 2d6: Episode 3 by Adam</title>
		<link>http://www.roll2d6.com/?p=5&#038;cpage=1#comment-19941</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 26 Sep 2008 17:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=5#comment-19941</guid>
		<description>Well, those two episodes are probably pretty far apart, so I could just say that my tastes have changed. :)

But I don&#039;t hate SFB&#039;s alternate Trek-universe, it&#039;s just different.  I&#039;ll have to re-listen to this one to see if I really said that I hate it.  And now that I&#039;ve played Federation Commander, I&#039;m less afraid to try out the full Star Fleet Battles system and I&#039;d probably enjoy it.  But, given that Federation Commander now exists ... I don&#039;t have any need to play the full SFB (and I don&#039;t know anyone who plays it anyway).  

Keep on listening!  The next episode will come out ... soonish.</description>
		<content:encoded><![CDATA[<p>Well, those two episodes are probably pretty far apart, so I could just say that my tastes have changed. <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But I don&#8217;t hate SFB&#8217;s alternate Trek-universe, it&#8217;s just different.  I&#8217;ll have to re-listen to this one to see if I really said that I hate it.  And now that I&#8217;ve played Federation Commander, I&#8217;m less afraid to try out the full Star Fleet Battles system and I&#8217;d probably enjoy it.  But, given that Federation Commander now exists &#8230; I don&#8217;t have any need to play the full SFB (and I don&#8217;t know anyone who plays it anyway).  </p>
<p>Keep on listening!  The next episode will come out &#8230; soonish.</p>
]]></content:encoded>
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		<title>Comment on Roll 2d6: Episode 3 by Jeff</title>
		<link>http://www.roll2d6.com/?p=5&#038;cpage=1#comment-19931</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 26 Sep 2008 04:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=5#comment-19931</guid>
		<description>Hey guys.
Right-on in most respects as usual.....except....

I&#039;ve GOT to comment on your inconsistency with regard to your love-dislike of the SFB universe.....

So at some points you say that you HATE SFB for its &quot;alternate reality&quot; license...it is Trek but NOT Trek....

...and then at other times you say you LOVE something (e.g. Prime Directive)....precisely BECAUSE it is &quot;trek and NOT trek&quot;

....I dont&#039; get it......

In episide 3, you say that the main feature of STIII:TCS is that it is &quot;all about Power management&quot;.  Honestly, I have played both systems, and I found the Power Management aspects to be comparable (maybe not identical....but definitely comparable)......so I have to ask....WHAT IS IT you don&#039;t like about SFB?

Despite the flamejob....truly DEVOTED to your show...LOVE IT!!!!!
-Jeff</description>
		<content:encoded><![CDATA[<p>Hey guys.<br />
Right-on in most respects as usual&#8230;..except&#8230;.</p>
<p>I&#8217;ve GOT to comment on your inconsistency with regard to your love-dislike of the SFB universe&#8230;..</p>
<p>So at some points you say that you HATE SFB for its &#8220;alternate reality&#8221; license&#8230;it is Trek but NOT Trek&#8230;.</p>
<p>&#8230;and then at other times you say you LOVE something (e.g. Prime Directive)&#8230;.precisely BECAUSE it is &#8220;trek and NOT trek&#8221;</p>
<p>&#8230;.I dont&#8217; get it&#8230;&#8230;</p>
<p>In episide 3, you say that the main feature of STIII:TCS is that it is &#8220;all about Power management&#8221;.  Honestly, I have played both systems, and I found the Power Management aspects to be comparable (maybe not identical&#8230;.but definitely comparable)&#8230;&#8230;so I have to ask&#8230;.WHAT IS IT you don&#8217;t like about SFB?</p>
<p>Despite the flamejob&#8230;.truly DEVOTED to your show&#8230;LOVE IT!!!!!<br />
-Jeff</p>
]]></content:encoded>
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	<item>
		<title>Comment on Kublacon! by Jeff</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-19930</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 26 Sep 2008 04:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-19930</guid>
		<description>Adam!!!!

Nate!!!!!

WHERE ARE YOU?!?!?!?!?!?

Guys, I am down to my last gasp of air!!!  I am listening to &quot;B0/\rdg/\me$t0g0&quot; and &quot;Ha\/egame$wi11tra\/e1&quot;.  They are OK, but the latter is too self-serving...let get ME more licensing deals and let&#039;s tale abut GENCON AGAIN...and AGAIN....AGAIN........and the former....well...it&#039;s just ...well...bo/\rdg/\me$.

Please bring back your fun, spontaneous, and irreverent treatment of gaming.

-Jeff  (or &quot;J3ph&quot;, to be consistent....)  </description>
		<content:encoded><![CDATA[<p>Adam!!!!</p>
<p>Nate!!!!!</p>
<p>WHERE ARE YOU?!?!?!?!?!?</p>
<p>Guys, I am down to my last gasp of air!!!  I am listening to &#8220;B0/\rdg/\me$t0g0&#8243; and &#8220;Ha\/egame$wi11tra\/e1&#8243;.  They are OK, but the latter is too self-serving&#8230;let get ME more licensing deals and let&#8217;s tale abut GENCON AGAIN&#8230;and AGAIN&#8230;.AGAIN&#8230;&#8230;..and the former&#8230;.well&#8230;it&#8217;s just &#8230;well&#8230;bo/\rdg/\me$.</p>
<p>Please bring back your fun, spontaneous, and irreverent treatment of gaming.</p>
<p>-Jeff  (or &#8220;J3ph&#8221;, to be consistent&#8230;.)</p>
]]></content:encoded>
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		<title>Comment on Episode 20: Babylon 5 Wars by Evil Wayne</title>
		<link>http://www.roll2d6.com/?p=24&#038;cpage=1#comment-19921</link>
		<dc:creator>Evil Wayne</dc:creator>
		<pubDate>Wed, 24 Sep 2008 21:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=24#comment-19921</guid>
		<description>Oh darn. I just got done listening to this one and thought I&#039;d go and check to see if the other parts were out and found the answer is a big fat No. 

What happened? I wanna hear about more Star Trek games!</description>
		<content:encoded><![CDATA[<p>Oh darn. I just got done listening to this one and thought I&#8217;d go and check to see if the other parts were out and found the answer is a big fat No. </p>
<p>What happened? I wanna hear about more Star Trek games!</p>
]]></content:encoded>
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		<title>Comment on Episode 19: Gunslinger by Kent Reuber</title>
		<link>http://www.roll2d6.com/?p=23&#038;cpage=1#comment-19800</link>
		<dc:creator>Kent Reuber</dc:creator>
		<pubDate>Fri, 12 Sep 2008 18:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=23#comment-19800</guid>
		<description>You mentioned that you were thinking of doing some sort of reaction when people get shot.  One game system you might look at is the miniatures rules from Two Hour Wargames &quot;Six Gun Sound&quot;.  It&#039;s a free download from the THW Yahoo Group:

http://groups.yahoo.com/group/twohourwargames/

The free THW rules use a single stat for characters called &quot;reputation&quot; which represents grit, experience or morale.  Characters have to make reaction rolls versus their reputation on two dice.  Each dice that is less than or equal to reputation is a pass.  So for example, if a character is shot at, he must take a &quot;shot at&quot; test.  Passing 2 dice means you can act as normal, passing one dice means that you duck down, and 0 dice means that you run away back to cover.  It&#039;s a very non-linear system.  Since it&#039;s free, it&#039;s worth downloading and giving it a try.</description>
		<content:encoded><![CDATA[<p>You mentioned that you were thinking of doing some sort of reaction when people get shot.  One game system you might look at is the miniatures rules from Two Hour Wargames &#8220;Six Gun Sound&#8221;.  It&#8217;s a free download from the THW Yahoo Group:</p>
<p><a href="http://groups.yahoo.com/group/twohourwargames/" rel="nofollow">http://groups.yahoo.com/group/twohourwargames/</a></p>
<p>The free THW rules use a single stat for characters called &#8220;reputation&#8221; which represents grit, experience or morale.  Characters have to make reaction rolls versus their reputation on two dice.  Each dice that is less than or equal to reputation is a pass.  So for example, if a character is shot at, he must take a &#8220;shot at&#8221; test.  Passing 2 dice means you can act as normal, passing one dice means that you duck down, and 0 dice means that you run away back to cover.  It&#8217;s a very non-linear system.  Since it&#8217;s free, it&#8217;s worth downloading and giving it a try.</p>
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		<title>Comment on Roll 2d6: Episode 9 by Jeff</title>
		<link>http://www.roll2d6.com/?p=11&#038;cpage=1#comment-19576</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 28 Aug 2008 00:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=11#comment-19576</guid>
		<description>Three comments and a simple &quot;mod&quot; idea for this game.

Comment 1: A great game...I LOVE IT...That being said,  I don&#039;t like the mechanic that any routing unit can be rallied with 100% certainty simply by expending a command action.  As Adam and Nate describe in the cast, the entire beauty of this game is the feeling that you aren&#039;t TOTALLY in control of your units, and that you are just barely managing to hold them together in a coherent fighting force.  This goes down the drain when a unit goes totally panic-stricken and start fleeing for its life, and then just automatically obeys when you say &quot;turn around and fight.&quot;  I think for my games I will introduce a house rule that expending one command action gives you a 50% chance to rally a routed unit, and expending TWO command actions automatically rallies the unit.

Comment 2: Will the REAL rules version please stand up?  I went out and bought four starter sets at my local &quot;Your Move Games&quot; store, and among the four starter sets there were THREE different rules versions!!!!  Two of the sets were Version 1 (I presume they were version 1, since they did not state a varsion number), one set was version 2.0, and the last was version 2.1.  That is a bit ridiculous!!!  It gives the impression that they really didn&#039;t playtest.

Comment 3: Cheesy CGI &quot;art&quot;work.  Come on, folks...there are a lot a great artists out there that aren&#039;t ridiculously expensive...I&#039;m sorry, but orcs are just much less scary when they are mady of polygons.

Idea: This is very simply, but I find it helpful. The rules describe using numbered counters to mark target units and target locations (for example R5 means Ranged attack on the enemy unit I designate &quot;5&quot;).  I found it convenience to mark target locations with numbered counters, and target UNIT with LETTERED counters.  So &quot;C2&quot; always means &quot;close to locate marked &quot;2&quot;, while &quot;CE&quot; means &quot;close to attack enemy unit &quot;E&quot;.  A very sublte change, but it really helps me to mentally keep track.

....and to restate, despite all of my negative comment above, I DO love this game.  Thanks for the fun, complete coverage on your podcast, Adam and Nate.</description>
		<content:encoded><![CDATA[<p>Three comments and a simple &#8220;mod&#8221; idea for this game.</p>
<p>Comment 1: A great game&#8230;I LOVE IT&#8230;That being said,  I don&#8217;t like the mechanic that any routing unit can be rallied with 100% certainty simply by expending a command action.  As Adam and Nate describe in the cast, the entire beauty of this game is the feeling that you aren&#8217;t TOTALLY in control of your units, and that you are just barely managing to hold them together in a coherent fighting force.  This goes down the drain when a unit goes totally panic-stricken and start fleeing for its life, and then just automatically obeys when you say &#8220;turn around and fight.&#8221;  I think for my games I will introduce a house rule that expending one command action gives you a 50% chance to rally a routed unit, and expending TWO command actions automatically rallies the unit.</p>
<p>Comment 2: Will the REAL rules version please stand up?  I went out and bought four starter sets at my local &#8220;Your Move Games&#8221; store, and among the four starter sets there were THREE different rules versions!!!!  Two of the sets were Version 1 (I presume they were version 1, since they did not state a varsion number), one set was version 2.0, and the last was version 2.1.  That is a bit ridiculous!!!  It gives the impression that they really didn&#8217;t playtest.</p>
<p>Comment 3: Cheesy CGI &#8220;art&#8221;work.  Come on, folks&#8230;there are a lot a great artists out there that aren&#8217;t ridiculously expensive&#8230;I&#8217;m sorry, but orcs are just much less scary when they are mady of polygons.</p>
<p>Idea: This is very simply, but I find it helpful. The rules describe using numbered counters to mark target units and target locations (for example R5 means Ranged attack on the enemy unit I designate &#8220;5&#8243;).  I found it convenience to mark target locations with numbered counters, and target UNIT with LETTERED counters.  So &#8220;C2&#8243; always means &#8220;close to locate marked &#8220;2&#8243;, while &#8220;CE&#8221; means &#8220;close to attack enemy unit &#8220;E&#8221;.  A very sublte change, but it really helps me to mentally keep track.</p>
<p>&#8230;.and to restate, despite all of my negative comment above, I DO love this game.  Thanks for the fun, complete coverage on your podcast, Adam and Nate.</p>
]]></content:encoded>
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		<title>Comment on Kublacon! by Bertonius</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-19460</link>
		<dc:creator>Bertonius</dc:creator>
		<pubDate>Thu, 21 Aug 2008 14:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-19460</guid>
		<description>Well, I guess I decided I would make a podcast too... It&#039;s not like Adam and Nate&#039;s podcast, theirs is much better... But if you want something else to listen to while you wait for Adam and Nate&#039;s quality, try my sub-par podcast.... 

www.noisemaker.libsyn.com

Enjoy!</description>
		<content:encoded><![CDATA[<p>Well, I guess I decided I would make a podcast too&#8230; It&#8217;s not like Adam and Nate&#8217;s podcast, theirs is much better&#8230; But if you want something else to listen to while you wait for Adam and Nate&#8217;s quality, try my sub-par podcast&#8230;. </p>
<p><a href="http://www.noisemaker.libsyn.com" rel="nofollow">http://www.noisemaker.libsyn.com</a></p>
<p>Enjoy!</p>
]]></content:encoded>
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		<title>Comment on Kublacon! by Kid Shaleen</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-19403</link>
		<dc:creator>Kid Shaleen</dc:creator>
		<pubDate>Mon, 18 Aug 2008 23:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-19403</guid>
		<description>Well, if anybody is interested here is a link to a snip of the movie

http://www.youtube.com/watch?v=qZHZOD_0drs&amp;feature=related

This scene has one of my favorite lines: &#039;I&#039;ve never seen a man get through a day so fast.&#039;

Great movie, even if you don&#039;t care for westerns. 

Sorry I don&#039;t have any prizes for our only contestant, but maybe these posts will get Adam and Nate to push out another show!</description>
		<content:encoded><![CDATA[<p>Well, if anybody is interested here is a link to a snip of the movie</p>
<p><a href="http://www.youtube.com/watch?v=qZHZOD_0drs&amp;feature=related" rel="nofollow">http://www.youtube.com/watch?v=qZHZOD_0drs&amp;feature=related</a></p>
<p>This scene has one of my favorite lines: &#8216;I&#8217;ve never seen a man get through a day so fast.&#8217;</p>
<p>Great movie, even if you don&#8217;t care for westerns. </p>
<p>Sorry I don&#8217;t have any prizes for our only contestant, but maybe these posts will get Adam and Nate to push out another show!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Kublacon! by Bertonius</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-19387</link>
		<dc:creator>Bertonius</dc:creator>
		<pubDate>Mon, 18 Aug 2008 03:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-19387</guid>
		<description>Well, I would never have guessed... so I googled... And I won&#039;t spill the beans... Gonna have to pick that one up. I&#039;m a fan of western -- sort of -- movies... :)</description>
		<content:encoded><![CDATA[<p>Well, I would never have guessed&#8230; so I googled&#8230; And I won&#8217;t spill the beans&#8230; Gonna have to pick that one up. I&#8217;m a fan of western &#8212; sort of &#8212; movies&#8230; <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>Comment on Kublacon! by Kid Shaleen</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-19315</link>
		<dc:creator>Kid Shaleen</dc:creator>
		<pubDate>Thu, 14 Aug 2008 10:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-19315</guid>
		<description>Nope! But I&#039;ll give a hint-which might make it harder: It&#039;s kind of a musical, and it was Nat King Cole&#039;s last movie.</description>
		<content:encoded><![CDATA[<p>Nope! But I&#8217;ll give a hint-which might make it harder: It&#8217;s kind of a musical, and it was Nat King Cole&#8217;s last movie.</p>
]]></content:encoded>
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		<title>Comment on Kublacon! by Bertonius</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-19302</link>
		<dc:creator>Bertonius</dc:creator>
		<pubDate>Wed, 13 Aug 2008 19:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-19302</guid>
		<description>Hmm... I dunno... :) Karate Kid? I&#039;ve really not seen those movies...</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; I dunno&#8230; <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Karate Kid? I&#8217;ve really not seen those movies&#8230;</p>
]]></content:encoded>
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		<title>Comment on Kublacon! by Kid Shaleen</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-19290</link>
		<dc:creator>Kid Shaleen</dc:creator>
		<pubDate>Wed, 13 Aug 2008 08:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-19290</guid>
		<description>Maybe this is like one of those concert things, where we need to post more comments till Adam and Nate come back onto the stage. 

Till our RPG apostles make it back to the recording studio, let&#039;s play a game- What movie am I from? NO GOOGLING!!! (or other manner of internet search)</description>
		<content:encoded><![CDATA[<p>Maybe this is like one of those concert things, where we need to post more comments till Adam and Nate come back onto the stage. </p>
<p>Till our RPG apostles make it back to the recording studio, let&#8217;s play a game- What movie am I from? NO GOOGLING!!! (or other manner of internet search)</p>
]]></content:encoded>
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		<title>Comment on Kublacon! by Grant</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-19286</link>
		<dc:creator>Grant</dc:creator>
		<pubDate>Wed, 13 Aug 2008 02:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-19286</guid>
		<description>I miss Roll 2D6.</description>
		<content:encoded><![CDATA[<p>I miss Roll 2D6.</p>
]]></content:encoded>
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		<title>Comment on Kublacon! by Eric</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-18986</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sun, 27 Jul 2008 18:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-18986</guid>
		<description>ooooh car wars micro game :) http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=110274357595&amp;ssPageName=ADME:B:SS:US:1123</description>
		<content:encoded><![CDATA[<p>ooooh car wars micro game <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=110274357595&amp;ssPageName=ADME:B:SS:US:1123" rel="nofollow">http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=110274357595&amp;ssPageName=ADME:B:SS:US:1123</a></p>
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		<title>Comment on Kublacon! by bertonius</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-18929</link>
		<dc:creator>bertonius</dc:creator>
		<pubDate>Fri, 25 Jul 2008 03:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-18929</guid>
		<description>I deign to raise my voice as well... :)</description>
		<content:encoded><![CDATA[<p>I deign to raise my voice as well&#8230; <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Kublacon! by Eric</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-18817</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sun, 20 Jul 2008 14:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-18817</guid>
		<description>Impatiently waiting for the next show.  Bring it!</description>
		<content:encoded><![CDATA[<p>Impatiently waiting for the next show.  Bring it!</p>
]]></content:encoded>
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		<title>Comment on Kublacon! by Ogma</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-18680</link>
		<dc:creator>Ogma</dc:creator>
		<pubDate>Tue, 15 Jul 2008 02:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-18680</guid>
		<description>So...  Um...  &quot;We’ll be doing a post-Kublacon show in a few weeks.&quot;

Does &quot;few&quot; now mean &quot;eight&quot;???  ;-)

Hoping you guys are able to get another show up soon.  I had an awesome time at this year&#039;s Kubla (ran my very first RPG there) and I&#039;d love to hear how things went with you!!!</description>
		<content:encoded><![CDATA[<p>So&#8230;  Um&#8230;  &#8220;We’ll be doing a post-Kublacon show in a few weeks.&#8221;</p>
<p>Does &#8220;few&#8221; now mean &#8220;eight&#8221;???  <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Hoping you guys are able to get another show up soon.  I had an awesome time at this year&#8217;s Kubla (ran my very first RPG there) and I&#8217;d love to hear how things went with you!!!</p>
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		<title>Comment on Kublacon! by Ogma</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-17614</link>
		<dc:creator>Ogma</dc:creator>
		<pubDate>Wed, 28 May 2008 05:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-17614</guid>
		<description>Those pools appeared in the &#039;Legends Of The Old West&#039; games (took a look at one of those in-progress on Sunday (or was it Monday))...

If you&#039;re interested, check out my little video/slideshow thingy on YouTube.  It only features a bit of Thursday night (pre-con) and Friday, but it will give you a taste of the glory that is Kubla!!!

http://www.youtube.com/watch?v=reLpmSnNJ3A</description>
		<content:encoded><![CDATA[<p>Those pools appeared in the &#8216;Legends Of The Old West&#8217; games (took a look at one of those in-progress on Sunday (or was it Monday))&#8230;</p>
<p>If you&#8217;re interested, check out my little video/slideshow thingy on YouTube.  It only features a bit of Thursday night (pre-con) and Friday, but it will give you a taste of the glory that is Kubla!!!</p>
<p><a href="http://www.youtube.com/watch?v=reLpmSnNJ3A" rel="nofollow">http://www.youtube.com/watch?v=reLpmSnNJ3A</a></p>
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	<item>
		<title>Comment on Kublacon! by Sin City Snowman</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-17593</link>
		<dc:creator>Sin City Snowman</dc:creator>
		<pubDate>Mon, 26 May 2008 22:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-17593</guid>
		<description>Me again...

I just looked at the pictures that you have posted so far and it looks really cool.  I especially like the little red pools of blood under the dead characters in the Old West game; definitely a nice touch!

Looking forward to seeing more!</description>
		<content:encoded><![CDATA[<p>Me again&#8230;</p>
<p>I just looked at the pictures that you have posted so far and it looks really cool.  I especially like the little red pools of blood under the dead characters in the Old West game; definitely a nice touch!</p>
<p>Looking forward to seeing more!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kublacon! by Sin City Snowman</title>
		<link>http://www.roll2d6.com/?p=25&#038;cpage=1#comment-17590</link>
		<dc:creator>Sin City Snowman</dc:creator>
		<pubDate>Mon, 26 May 2008 21:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=25#comment-17590</guid>
		<description>Hey guys,

Glad to hear that you are still alive and kicking and I would love to hear what you think of Gutshot!  It is one of the more popular small press mini games here in Sin City though I must admit that I have never had a chance to play. : (  Looks pretty cool though.

Have fun this weekend and looking forward to the next podcast!</description>
		<content:encoded><![CDATA[<p>Hey guys,</p>
<p>Glad to hear that you are still alive and kicking and I would love to hear what you think of Gutshot!  It is one of the more popular small press mini games here in Sin City though I must admit that I have never had a chance to play. : (  Looks pretty cool though.</p>
<p>Have fun this weekend and looking forward to the next podcast!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 20: Babylon 5 Wars by Bertonius</title>
		<link>http://www.roll2d6.com/?p=24&#038;cpage=1#comment-17440</link>
		<dc:creator>Bertonius</dc:creator>
		<pubDate>Tue, 20 May 2008 05:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=24#comment-17440</guid>
		<description>Oh, silly me, I didn&#039;t look at the links -- the vector movement system via hexagons is up there. Thanks.</description>
		<content:encoded><![CDATA[<p>Oh, silly me, I didn&#8217;t look at the links &#8212; the vector movement system via hexagons is up there. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 20: Babylon 5 Wars by Bertonius</title>
		<link>http://www.roll2d6.com/?p=24&#038;cpage=1#comment-17351</link>
		<dc:creator>Bertonius</dc:creator>
		<pubDate>Thu, 15 May 2008 03:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=24#comment-17351</guid>
		<description>GREAT episode, guys! Thank you so much! The trek humor was appreciated. 

I also appreciated the discussion of vector vs. node turning mechanics. How do you do a vector turning mechanic on a hex map? I suppose it could be done, but being a miniatures guy, I&#039;d rather it be free form. 

I&#039;ve got to say, guys, that the descriptions of the game mechanics was awesome. I may not be the rule on this, but the way I see it, the more mechanics the better. I suppose this is because I&#039;m thinking about developing my own kind of space combat game for my friends, building everyting from the ground up (even making molds for space ships, etc.). So, I really like game mechanics. 

So, keep it up! Thanks for your work, and I&#039;m looking forward to more... Looking forward to that Fed Commander episode, so I can justify buying the game to my wife... :( She&#039;s not a gamer (yet...) :)</description>
		<content:encoded><![CDATA[<p>GREAT episode, guys! Thank you so much! The trek humor was appreciated. </p>
<p>I also appreciated the discussion of vector vs. node turning mechanics. How do you do a vector turning mechanic on a hex map? I suppose it could be done, but being a miniatures guy, I&#8217;d rather it be free form. </p>
<p>I&#8217;ve got to say, guys, that the descriptions of the game mechanics was awesome. I may not be the rule on this, but the way I see it, the more mechanics the better. I suppose this is because I&#8217;m thinking about developing my own kind of space combat game for my friends, building everyting from the ground up (even making molds for space ships, etc.). So, I really like game mechanics. </p>
<p>So, keep it up! Thanks for your work, and I&#8217;m looking forward to more&#8230; Looking forward to that Fed Commander episode, so I can justify buying the game to my wife&#8230; <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  She&#8217;s not a gamer (yet&#8230;) <img src='http://www.roll2d6.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 20: Babylon 5 Wars by Aaron</title>
		<link>http://www.roll2d6.com/?p=24&#038;cpage=1#comment-17167</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 06 May 2008 09:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=24#comment-17167</guid>
		<description>4 Part?  Really?  No variation at all?</description>
		<content:encoded><![CDATA[<p>4 Part?  Really?  No variation at all?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 20: Babylon 5 Wars by Eric</title>
		<link>http://www.roll2d6.com/?p=24&#038;cpage=1#comment-17000</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Tue, 29 Apr 2008 02:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.roll2d6.com/?p=24#comment-17000</guid>
		<description>Another enjoyable podcast.  I&#039;m glad you guys have featured another older gem.  Keep them coming!</description>
		<content:encoded><![CDATA[<p>Another enjoyable podcast.  I&#8217;m glad you guys have featured another older gem.  Keep them coming!</p>
]]></content:encoded>
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